Publications

Klevjer, R. (2014 forthcoming). Cut scenes. In M. J. P. Wolf & B. Perron (Eds.), The Routledge Companion to Video Game Studies. New York: Routledge.

Klevjer, R. (2013 forthcoming ). “Graphic realism” and “Cut scenes”. In L. Emerson, M.-L. Ryan & B. Robertson (Eds.), Johns Hopkins Guidebook to the Digital Humanities. Baltimore: Johns Hopkins University Press.

Jørgensen, K., & Klevjer, R. (2012). Kva er dataspel? Folkeopplysning for professorar. In J. F. Hovden & K. Knapskog (Eds.), Hunting High and Low. Skriftfest til Jostein Gripsrud på 60-årsdagen. Oslo: Scandinavian  Academic Press.

Klevjer, R. (2012). Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. In H. Fossheim, T. Mandt Larsen & J. R. Sageng (Eds.), The Philosophy of Computer Games (pp. 17-38). London & New York: Springer.

Klevjer, R. (2011). Telepresence, cinema, role-playing. The structure of player identity in 3D action-adventure games (pdf). Invited talk at The Philosophy of Computer Games 2011, Athens. [conference proceedings]

Klevjer, R. (2009). Model and Image. Towards a theory of computer game depiction (pdf). Paper presented at the The Philosophy of Computer Games 2009, Oslo. [conference proceedings]

Klevjer, R. (2008). Dataspillanalyse: reisen og kartet. In P. Larsen (Ed.), Medievitenskap. Medier – tekstteori og tekstanalyse. Bergen: Fagbokforlaget.
[bibsys] [intro]

Klevjer, R. (2008). Dataspill i skolen. Tilt (1, 2008), 32-44.

Klevjer, R. (2008). The cultural value of games. In P. Ludes (Ed.), Convergence and fragmentation: media technology and the information society (pp. 71-90). Bristol: Intellect Books. [pdf]

Klevjer, R. (2008). Review: Diane Carr, David Buckingham, Andrew Burn and Gareth Scott, Computer Games: Text, Narrative and Play. Cambridge: Polity Press, 2006. European Journal of Cultural Studies, 11(2), 221-223. [pdf]

Klevjer, R. (2007). What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. (Doctoral dissertation), University of Bergen, Bergen.

Klevjer, R. (2006). La via della pistola. L’estetica dei first person shooter in single player. In M. Bittanti & S. Morris (Eds.), Doom. Giocare in prima persona. Milano: Costa & Nolan.
English version: The Way of the Gun: The aesthetic of the single-player First Person Shooter (pdf).
Published in German as: The Way of the Gun. Die Ästhetik des singleplayer first person shooters. In Beil, B., Simons, S., Sorg, J., & Venus, J. It’s all in the game”: Computerspiele zwischen Spiel und Erzählung. Marburg: Schüren Verlag (2009).

Klevjer, R. (2006). Danzando con il Grottesco Moderno. Guerra, lavoro, gioco e rituale nei First Person Shooter run-and-gun. In M. Bittanti (Ed.), Gli strumenti del videogiocare. Logiche, estetiche e (v)ideologie. Milano: Costa & Nolan.
English version: Dancing with the Modern Grotesque: War, work, play and ritual in the run-and-gun First Person Shooter (pdf).

Klevjer, R. (2002). In Defense of Cutscenes. Paper presented at the Computer Games and Digital Cultures Conference, Tampere.
Published in Italian as: “Per Una Difesa delle cut scenes”. In Matteo Bittanti (ed): Schermi Interattivi. Il cinema nei videogiochi. Roma: Meltemi (2008).

Klevjer, R. (2001). Computer Game Aesthetics and Media Studies. Paper presented at the 15th Nordic Conference on Media and Communication Research, Reykjavik.

Klevjer, R. (2001). Det gamle evangelium. Sjangerblanding og situasjonsbeskrivelse i Sofies Verden. Rhetorica Scandinavica (18), 68-85.
[pdf]

Klevjer, R. (1999). Sofies Exodus. En retorisk sjangeranalyse av Sofies Verden. (Hovedfagsavhandling), Universitetet i Bergen, Bergen.

***

Om den nye boken The Philosophy of Computer Games – Joingame blog, 24.09.2012.

Genre Blindness. Hard Core column no.11, Digital Games Resarch Association, 28 December 2005.

Aesthetics of Play Online Proceedings. Computer game conference in Bergen 14-15 October 2005.

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