Klevjer, R. and Hovden, J.F. (2017). The Structure of Videogame Preference. Game Studies, 17 (2).

Klevjer, R. (2017). Virtuality and Depiction in Video Game Representation. Games and Culture, online first, doi:10.1177/1555412017727688

Klevjer, R. Staaby, T. and Husøy, A. (2016). Learning with commercial games: The case of Nordahl Grieg High School, Norway. In GLS 11 Conference Proceedings. Pittsburgh: ETC Press. Full GLS 11 proceedings available here.

Juul, J. and Klevjer, R (2016). Avatar. In Klaus Bruhn Jensen and Craig, Robert T. (Eds.), International Encyclopaedia of Communication Theory and Philosophy.  London: Wiley-Blackwell.

Klevjer, R. (2014). Cut-scenes. In M. J. P. Wolf & B. Perron (Eds.), The Routledge Companion to Video Game Studies. New York: Routledge.

Klevjer, R. (2014). “Graphic Realism” and “Cutscene“. In L. Emerson, M.-L. Ryan & B. Robertson (Eds.), Johns Hopkins Guide to Digital Media. Baltimore: Johns Hopkins University Press.

Klevjer, R. (2013): Representation and Virtuality in Computer Games. The 7th International Conference on the Philosophy of Computer Games. Bergen, Norway, 2-4 October 2013.

Klevjer, R. (2012). Enter the Avatar. The phenomenology of prosthetic telepresence in computer games. In H. Fossheim, T. Mandt Larsen & J. R. Sageng (Eds.), The Philosophy of Computer Games (pp. 17-38). London & New York: Springer.

Jørgensen, K., & Klevjer, R. (2012). Kva er dataspel? Folkeopplysning for professorar. I J. F. Hovden & K. Knapskog (red.), Hunting High and Low. Skriftfest til Jostein Gripsrud på 60-årsdagen. Oslo: Scandinavian  Academic Press.

Klevjer, R. (2011). Telepresence, cinema, role-playing. The structure of player identity in 3D action-adventure games (pdf). Invited talk at The Philosophy of Computer Games 2011, Athens. [conference proceedings]

Klevjer, R. (2009). Model and Image. Towards a theory of computer game depiction (pdf). Paper presented at the The Philosophy of Computer Games 2009, Oslo. [conference proceedings]

Klevjer, R. (2008). Dataspillanalyse: reisen og kartet. In P. Larsen (Ed.), Medievitenskap. Medier – tekstteori og tekstanalyse. Bergen: Fagbokforlaget.
[bibsys] [intro]

Klevjer, R. (2008). Dataspill i skolen. Tilt (1, 2008), 32-44.

Klevjer, R. (2008). The cultural value of games. In P. Ludes (Ed.), Convergence and fragmentation: media technology and the information society (pp. 71-90). Bristol: Intellect Books. [pdf]

Klevjer, R. (2008). Review: Diane Carr, David Buckingham, Andrew Burn and Gareth Scott, Computer Games: Text, Narrative and Play. Cambridge: Polity Press, 2006. European Journal of Cultural Studies, 11(2), 221-223. [pdf]

Klevjer, R. (2007). What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. (Doctoral dissertation), University of Bergen, Bergen.

Klevjer, R. (2006). La via della pistola. L’estetica dei first person shooter in single player. In M. Bittanti & S. Morris (Eds.), Doom. Giocare in prima persona. Milano: Costa & Nolan.
English version: The Way of the Gun: The aesthetic of the single-player First Person Shooter (pdf).
Published in German as: The Way of the Gun. Die Ästhetik des singleplayer first person shooters. In Beil, B., Simons, S., Sorg, J., & Venus, J. It’s all in the game”: Computerspiele zwischen Spiel und Erzählung. Marburg: Schüren Verlag (2009).

Klevjer, R. (2006). Danzando con il Grottesco Moderno. Guerra, lavoro, gioco e rituale nei First Person Shooter run-and-gun. In M. Bittanti (Ed.), Gli strumenti del videogiocare. Logiche, estetiche e (v)ideologie. Milano: Costa & Nolan.
English version: Dancing with the Modern Grotesque: War, work, play and ritual in the run-and-gun First Person Shooter (pdf).

Klevjer, R. (2002). In Defense of Cutscenes. Paper presented at the Computer Games and Digital Cultures Conference, Tampere.
Published in Italian as: “Per Una Difesa delle cut scenes”. In Matteo Bittanti (ed): Schermi Interattivi. Il cinema nei videogiochi. Roma: Meltemi (2008).

Klevjer, R. (2001). Computer Game Aesthetics and Media Studies. Paper presented at the 15th Nordic Conference on Media and Communication Research, Reykjavik.

Klevjer, R. (2001). Det gamle evangelium. Sjangerblanding og situasjonsbeskrivelse i Sofies Verden. Rhetorica Scandinavica (18), 68-85.

Klevjer, R. (1999). Sofies Exodus. En retorisk sjangeranalyse av Sofies Verden. (Hovedfagsavhandling), Universitetet i Bergen, Bergen.


Om den nye boken The Philosophy of Computer Games – Joingame blog, 24.09.2012.

Klevjer, R. (2010). Responses to papers by Warnke, Nohr, and Venus. In Stephan Günzel, Michael Liebe, and Dieter Mersch (eds): Logic and Structure of the Computer Game, DIGAREC series 04, Potsdam: Potsdam University Press.

Genre Blindness. Hard Core column no.11, Digital Games Resarch Association, 28 December 2005.

Aesthetics of Play Online Proceedings. Computer game conference in Bergen 14-15 October 2005.


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  1. Personal academic website – Rune Klevjer

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